1-5 players.
30 mins per player.
Adventure board game which takes a humorous twist on fantasy tropes. Kabula offers a sandbox RPG experience, tameable monsters, absurd encounters and strategic combat.
Find out more at www.strangergames-studio.com
Recommended for 16+ but icons allow to filter cards to make it accessible to a broader audience
Latest Updates from Our Project:
Content creation, playtesting, Chastity confirmation mail!
about 4 years ago
– Sun, Mar 20, 2022 at 07:29:34 AM
Hi there,
Hope you are doing great!
Quick update to let you know that things on our end are proceeding as planned :)
We are on schedule to open Pledge Manager in May and start manufacturing by early July.
We are deep in the process of content creation and testing. If we keep this up, all content will be ready by the end of March, which leaves us with a couple of months to polish balance while things are getting print ready.
We are playtesting so much that we ended up improving some details of the pre-existing rules. Very minor changes, but we get very excited when we can make the game better without making it more complex. (This was on how wild monsters move!)
Playtesting prototype, your copies will be produced properly (no paper bananas!)
This Thursday we finally managed to do some playtesting in person! 5 player game facing Bibi and Bobu! The next open play session will be online on Sunday at 7pm CET.
If you backed the Light, Big or Huge Package, you should have received a mail from us regarding Sister Chastity. If you did not, please check your spam folder or drop us a message here on Kickstarter. Same if you think the info in the mail does not apply to you.
Next update will be in 4 weeks, but we'll share some art in 2 weeks with the newsletter :)
What have you been up to? Any suggestion for more content we should make? We still have some room for items, encounters and dungeons :)
Speak to you soon!
We did it!!!! + Next steps :)
about 4 years ago
– Tue, Mar 01, 2022 at 07:34:02 AM
We did it!!!
Thanks so much for supporting Kabula!
You people have been amazing in allowing it to become a reality :)
We are all together in this, WE did it together! Thanks so much!
You also unlocked a few stretch goals on the way, more cards, mechanics and monsters! The last one was this beautiful blood sucking gecko. Be careful not to let it binge though, its tail may explode!!
Illustration by Blanka Sőre
This brings the pool of tameable monsters in the core game to 19! We had planned a 20th monster, the Were-Testicle, let us get back to you about it in some time, of course we will find a way to include it :)
What is going to happen now
Your cards will be charged soon (or have already been) make sure they are OVERLOADED WITH CASH and your bank authorizes Kickstarer to get the payment :)
If you backed a physical pledge, you will receive a confirmation of your Extra Hero Gift within a month, if you are in our mailing list. If you are not, we will still contact you and ask if you want to join. It may take us few weeks to get your mails from Kickstarter, which is why you need to wait a bit longer.
It is our intention to open Pledge Manager in May and close it at the end of June. We don't want to open it until the factory is ready to manufacture the miniatures and we don't want to keep it open longer than necessary. We want you to get Kabula within one year from now and we'll push for this.
What are our plans
First of all we'll go out and get absolutely was...ehm, we'll take a rest from the screen and Kickstarter for one day or two.
We are going to spend the next two months finishing the new content we unlocked, the last artworks left, and playtesting. We will run open playtesting sessions through our discord channel at least once a week, any volunteer is very welcome :)
We will keep you updated. We don't want to spam too much: We will send one newsletter and one KS update a month, they will be staggered by 2 weeks and have diversified content. For more immediate communications you can keep an eye on our socials.
All links are at the bottom of the campaign page!
For any questions let us know :)
If you can, have a toast for us tonight, we'll sure have one for you!
Antonio, Miguel, Kyriakos, Dario & Mario
The box and the tree
about 4 years ago
– Sun, Feb 27, 2022 at 07:16:04 PM
Hi all, ready for the last 24h?
We have good news for many of you:
Even if we don't hit 40k, we'll still fit the Huge Package in a single box!!
Are we amazing people?
Not at all!!
We just did our calculations again, including shipping costs, and it seems like overall we will save money if we do so (or at worst pay the same).
Will you save money too, you ask? Most likely NOT!
(Our shipping cost is based on volume, yours is based on weight, we'll double check when we have the trial copies, but weight shouldn't change that much unfortunately)
Still, this seems like a win win situation in the end!
Talking about genuine stretch goals, we unlocked 10 encounter cards, bringing the total to 60 (85 with the outrageous expansion) and 4 automa cards, including an alternative personality for each AI hero!
Well done all! Next on is the Sucko!!
We are livestreaming a game at 19:00 CET (10 am PT), you can join us here on the Stranger Games Studio TWITCH channel , it's basically in 30 mins from now!
These are the WIP sculpts for the Holy Vengeance, Chastity's Sword (included in her mini!), and for the Kabula tree (in the STL files, still missing the token holder on top!).
Still about a day to go in the campaign! What did you enjoy the most so far?
Suggested project
If it wasn't clear wielding a massive sword is kind of our thing and the pixel art of this game is great. Antonio is actually backing the game and wants to play it, if our tastes are similar there is a chance you want to have a look.
GigaSword is an action-puzzle metroidvania in which you wield a massive sword with massive weight! By sticking the sword in the ground, you're able to jump higher, swim, crawl through tight spaces, and more - but there’s a catch: you become unable to attack. GigaSword aims to combine the action and platforming of a game like Shovel Knight, the puzzle-box dungeons of The Legend of Zelda, and the metroid-esque progression of titles like Axiom Verge into one cohesive and faithful experience.
Shaggy the Guardian
about 4 years ago
– Sat, Feb 26, 2022 at 11:03:10 PM
Oh worshippers of the Mystic Tree,
Habemus papam!
Well, Habemus Leporem...
...OK. We got the damn rabbit! That's what we mean!
Thanks to all of you for voting, we hope you are as happy as we are with the final result!
And thanks to Blanka for all her great work on this!
Illustration by Blanka Sőre
Shaggy the rabbit is included in the Conspiracy Expansion and Huge Package. Its main mechanics feature rabbit minions multiplying on the board and the possibility to swallow heroes!
If you like 3D printing upgrades for the tokens, the rabbit minions are included in our STL files Add On (free with the Huge Package as well). This is a WIP, according to what fits best thematically we may opt for a single rabbit per base, but I guess we'd still give you these as well, I mean, they are already done :)
3D sculpt by Rod Tinapay. These rabbits are currently available as STL only.
Some of you have been very keen into helping us reach our next stretch goals and we are very grateful for this. It's great to have such an engaged community willing to support us!
We also realize we haven't given you any real guidelines on our favourite ways to do so, so here they are. Just to stress this out, you are already doing amazing and we love your support, this is just in case you feel like taking an extra step:
Share our project with one person who you think may like Kabula. If you are excited about this, maybe you have at least one friend with a similar taste.
Share your opinions about Kabula in a Group or Forum or the comment section of a Youtube video (if it's relevant and if that's something you are comfortable doing).
That's basically it :) No need to spam everywhere, throw your health insurance money at us or take a loan out.
In our next update will talk about some of the things which inspired Kabula!
Anything else you would like to know?
For those interested, here is another of our suggested projects! The video explains how to play very clearly, (which is quite refreshing) and the crafting looks great! Proud to support these creators!
SUM8 is a two-player tile based, puzzle-like strategy game that seems simple at first glance but there’s actually a lot more going on.
Building on the well-known mechanic of matching pips, we reshaped a classic by adding a rearrangeable game board and puzzle aspect to amp up the strategy. The rules are easy to learn, so anyone can just jump right in and play, yet the more you play the more the strategic aspects of the game come to light.
Our muse is the World!
about 4 years ago
– Sat, Feb 26, 2022 at 03:28:55 PM
Hi all,
in this special issue of Kabula Update Magazine, we are talking about what inspires our World building :) Thanks to John for suggesting this, we are very happy to talk about it!
The Heroes
Jessika, Zack, Clayton, Isolde, Gotzo, Chastity.
Our heroes draw inspiration from all sorts of human weaknesses and weird behaviour. We are not above these things, of course, we exaggerate traits everybody has to challenge how we perceive things and because we find it funny.
Since there are 6 heroes, each with a starting personality and 3 possible evolutions, we have a pretty wide range of psychological traits to showcase: not learning from past mistakes (delusional Isolde), blaming faults on others (creepy Clayton), sticking to your old beliefs when everything else proves the opposite (basic Chastity) etc.
Jessika pokes fun at those who take a moral stance on something just to feel morally superior than those who don't, but would immediately swap sides when it suits her.
Clayton was originally inspired by a real Italian politician, but we used his personality traits to have fun of the opposition as well.
Gotzo is basically a real person: if you haven't met a middle-aged delivery boy calling you "sheep" for believing in something...well, lucky you! They're everywhere!
The Monsters
Most of the monsters just started out with a stupid idea or a pun. What we spent a lot of effort doing though, is tying the monsters personality with their behaviour. For example, the ScoundrEgg, who is a thug, will deal unblockable damage if you don't give it some cash. The Desert eagle with a desert eagle will shoot everybody around if attacked, no need to hold back with self defence! The Hooting Jinx, the unlucky owlbear, includes coin flipping to check if you hurt yourself when attacking it.
The thematic aspect of these elements ends up creating an ongoing comedy throughout the game session. Probably this is the aspect of the game we love the most.
The Encounters
Like our heroes, encounters draw inspiration from everything that surrounds us: Discussions we have with friends, things we see on the news, but also other games we are playing or movies we are watching. Some cards are almost tributes to something we are fans of (with a ridiculous twist), others are more thought provoking. Others are just so stupid...
Encounter card example (this may change in the final game) the fire symbol indicates the RAGE box in your player mat, you are so upset you place any one Part token there! You were upset before seeing how cheap they are at least...
Hope this was interesting to read! Is there a specific element of the game that aroused your curiosity? Feel free to ask in the comments and we'll give you more info on its origin!